Gender Female
Origin Netherrealm
Resides Netherrealm
Species Demon
In Mortal Kombat
Weapons Kama (MKM:SZ)
Sai (MK:TE)
Demon Fang (MK:A)
Fighting Styles Tae Kwon Do (MK:TE)
Yuan Yang (MK:TE)
Ba Shan Fan (MK:A)
Games Mortal Kombat Mythologies: Sub-Zero
Mortal Kombat: Tournament Edition
Mortal Kombat: Armageddon
Mortal Kombat (2011) (cameo)
Mortal Kombat X (NPC)
Portrayers Lia Montelongo (MKM:SZ)
Danielle Nicolet (MKX)
I am not a being of Light. I am a demon of the Netherrealm, a servant of Quan Chi.


—Sareena's Mortal Kombat: Armageddon Biography

Sareena is a character in the Mortal Kombat fighting game series. She made her debut in Mortal Kombat Mythologies: Sub-Zero, and first became playable in Mortal Kombat: Tournament Edition.

About SareenaEdit

Sareena is a demon who made her first appearance in Mortal Kombat Mythologies: Sub-Zero as a non-playable boss character. She was first playable in Mortal Kombat: Tournament Edition for the Game Boy Advance and later in Mortal Kombat: Armageddon. She is from the Netherrealm and was an assassin for Quan Chi, but turned against him. Her young and beautiful appearance hides her true form of a hideous demon. In the past, she required Quan Chi's magic to sustain her human form, but since recently escaping the Netherrealm, she has managed to find a way to remain beautiful without him. She is now a force of good with an alliance to Sub-Zero and the new Lin Kuei, however, she remains wary of her natural demonic nature.


In Mythologies: Sub-Zero, Sareena, Kia and Jataaka wear clothes more revealing than any other female Mortal Kombat character had at that time, even Mileena. Their clothes were made with leather, making them even more provocative. They were designed this way probably to indicate that she was an assassin and a demon in a human appearance. In her Tournament Edition appearance, her outfit is similar to what she wears in Mythologies, and she wears her Tournament Edition outfit as her alternate outfit.

In all her appearances, Sareena is shown to have a tattoo-like design over her face and white streak on her hair, just like all members of the Brotherhood of Shadow. The white streak may also indicate that she can only gain the appearance makeover.

Combat characteristicsEdit

Signature movesEdit

  • Throwing Kama: Sareena throws a kama at the opponent. In MKX, the move is called Kama Toss. (MK:SZM, MKX)
    • Kar-ma: The thrown kama has much more range, speed and damage. Adds armor. (MKX)
  • Spin: Sareena spins in a circle while holding her kamas, striking the opponent with a kama when close enough. In MKX, this move is called Demon Spin and deals multiple damage if the opponent is too close to her. (MK:SZM, MKX)
  • Cartwheel: Sareena performs a cartwheel at her opponent, kicking them on impact. Sareena does this move after a combo in MKX. (MK:SZM, MK:TE, MKX)
  • Fire Skull: Sareena fires a skull engulfed in purplish-pink flames. In MKX, it is called Demon's Fireball and she no longer fires a skull, but at regular projectile made from fire. It can also be performed in midair, where it homes on the opponent. (MK:TE, MKX - Demonature)
    • Double-Demon Fireball: Sareena fires two fireballs. (MKX - Demonature)
  • Skull Bash: Sareena thrusts forward extremely fast, smashing her opponent in the head. (MK:A)
  • 5-Star Kick: Sareena thrusts forward with her leg extended and if she makes contact, she will kick the opponent 5 times before they back flip to the ground. (MK:A)
  • Gut Buster: Sareena charges her fist, then shoots forward with a powerful punch that knocks her opponent back. (MK:A)
  • Throwing Knife: Sareena swiftly throws a large knife at her opponent. (MK:A)
  • X-Ray Move - ...: Sareena attacks the opponent with a series of punching and kicking combos before a force palm to the rib-cage, shattering it. Sareena then kicks them in the jaw, snapping it and turning them around. Sareena then kicks then in the knee cap, digging her heel into it to dislocate it. (MKX)


  • Whirlwind of Doom: Sareena kicks the opponent's head multiple times then she does a backflip kick and finishes her opponent off by punching the opponent through their chest. (MK:TE)

Character developmentEdit

Sareena's journey towards becoming a regular character in Mortal Kombat is perhaps one of the stranger ones. After her brief appearance in Mythologies, Sareena was meant to reappear or be mentioned in future games, but was often cut or forgotten.

Early in Mortal Kombat 4's development, she was considered to be added to the roster (the MK team wanting to include another Mythologies character in addition to Quan Chi and Shinnok), but they decided to use Fujin instead. Although she was left out, shortly before and briefly after Mortal Kombat 4 was released in arcades.

She then was originally planned to be in Mortal Kombat: Deadly Alliance, but was cut from the final game. She was then added to Mortal Kombat: Tournament Edition as a "mishmash" character. She got her fighting styles from the characters that didn't appear in Tournament Edition, but appeared in the GBA version of Deadly Alliance instead; she borrowed Yuan Yang from Frost, Tae Kwon Do from Sonya and Sai from Li Mei. Her projectile was also borrowed from Quan Chi.

After her appearance in Tournament Edition, it was highly expected and heavily rumored that she would be included in Mortal Kombat: Deception. However, she once again didn't make the final cut, only to be encountered in Konquest mode of the game.

Finally, in the first surfaces of Armageddon, Sareena was also anticipated as a playable character. Her appearance in the character roster render proved that she would appear in the game, and later she was first shown off at E3 show, along with other recurring characters. She is playable in Armageddon's final version.


In general

  • Sareena's beta name was Eia.
  • Her 3D model was created after the end of MK:DA´s development. It had so much acceptance from the MK Team, it was decided to be used in MK:TE for GameBoy Advance.
  • She is the second female character of the series whose alignment was changed from evil to good, the first being Sindel.
  • She is the first character originating from the Netherrealm to fight for the Forces of Light.

Mortal Kombat: Tournament Edition

  • She is considered to be a new character in the fighting game series, from MKM:SZ.
  • She borrowed the Tae Kwon Do fighting style from Sonya, the Yuan Yang fighting style from Frost, and the Sai weapon from Li Mei.

Mortal Kombat Mythologies: Sub-Zero

  • Sareena is one of two bosses who Sub-Zero can perform his Spine Rip Fatality on (the other being Scorpion's first battle).
  • If you do not finish off Sareena with Sub-Zero's Fatality, she will appear later on. During the fight with Quan Chi, taking his health down to 10% will result in Sareena appearing, as she will finish him off.

Mortal Kombat: Deception

  • She is one of the characters that appears in a cage in the Dark Prison stage.
  • She is one of the characters seen running through The Krypt mode.
  • In Konquest mode, she is found in the Netherrealm asking the player not to tell the Brotherhood of Shadow where she is located and pays Koins to the player.

Mortal Kombat: Armageddon

  • In online play, she is considered to be one of the most powerful characters, largely due to her Throwing Knives. The Throwing Knives have the fastest performance rate of all projectiles, fast enough to be used in juggle combos.
  • Curiously, she is the only character in Konquest mode that is not fought via "Mortal Kombat," but rather as a minion.
  • Borrowed the Ba Shan Fan fighting style from Hotaru.
    • It is shown in her Trading Kard that Yue Chuan was originally going to be her primary fighting style.
  • In her biography, she mentions that she has a demonic appearance different from the human female form she presents herself with. Her real demon form is yet to be seen.

Mortal Kombat (2011)


External linksEdit